This bike project started off as a personal concept to showcase CMF workflows. It grew to be showcased in promotional projects across the Adobe Substance 3D advertisement space, and as a presentation from myself at Adobe MAX.

A exploration into photogrammetry workflows. The bike was initially captured on an Iphone 12 Pro, then re-modeled in Zbrush. Afterward it was brought into Substance 3D Painter, then rendered out in C4D+Redshift.
The process was documented below in a co-hosted stream with the Maxon team!



Below are some of the colorways & graphic variations I created for use in my talk on CMF workflows at Adobe MAX.







This project was covered in my talk at Adobe MAX, where I talked about and demoed the sketching process, 3D printing prototyping, CMF moodboard, graphics creation, modeling, texturing, and rendering.
The presentation had over 1,000 registered attendees.
